Elden Ring's World Reimagined: A Bethesda Game Studios Perspective

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This article explores the comedic possibilities of an Elden Ring reimagined through the lens of Bethesda's signature style.

Elden Ring, the critically acclaimed action RPG by FromSoftware, is known for its challenging gameplay, intricate world, and cryptic quests. But what if Bethesda, the creators of sprawling open-world RPGs like Skyrim and Fallout, had a hand in its development? The result, as imagined in a humorous skit, is a hilarious take on quest design, NPC interactions, and the overall player experience. This article explores the comedic possibilities of an Elden Ring reimagined through the lens of Bethesda's signature style.

The Essence of a Bethesda Quest:

The skit perfectly captures the essence of a typical Bethesda quest. A noble NPC, seemingly incapable of performing the simplest tasks, requests the Tarnished's assistance in gathering mundane items. In this case, it's four red fruits readily available nearby. The humor lies in the NPC's inflated sense of self-importance and the absurd request itself. Why can't this noble pick up the fruits himself? Because, of course, he's a noble! This mirrors countless quests in Bethesda games where players are tasked with fetching trivial items for characters who could easily do it themselves.

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Repetitive Dialogue and Glitches:

Another hallmark of Bethesda games is the occasional quirky bug and the repetitive nature of NPC dialogue. The Molina character in the skit embodies this perfectly. The repetition of "Greetings traveler beyond the fog I am Molina your guide" highlights the often-uninspired dialogue found in some open-world games. While Elden Ring's NPCs have their own cryptic deliveries, the potential for Bethesda-style repetition adds another layer of comedic absurdity.

The Allure of Open-World Exploration:

Despite the potential for glitches and repetitive dialogue, Bethesda games are renowned for their vast and explorable worlds. The skit touches on this with the introduction of a Steed, a crucial element for traversing the Lands Between. While Elden Ring already features Torrent, the spectral steed, the skit emphasizes the importance of exploration and the rewards that await those who venture off the beaten path. The idea of needing to prove your worth to even receive the steed, by collecting eagle feathers, is another funny take on classic RPG tropes.

Conclusion:

The "Elden Ring if it were made by Bethesda" skit is a humorous reminder of the quirks and charms of both FromSoftware and Bethesda's game design philosophies. It highlights the potential for comedic clashes between the two styles, particularly in quest design and NPC interactions. If you're finding it a little *too* hard to gather materials in the Lands Between, or just need a boost to overcome the challenges, remember you can always buy Elden Ring Items to aid you on your journey.

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